Sunday, July 31, 2011
Meeting Reminder
Hey guys just a reminder that tomorrow is monday which means are weekly meeting. Meet up at the school per usual and bring some treats. Ill do what I can to provide food again based off of what other people bring!
Thursday, July 28, 2011
A little sick
hey guys just a heads up I think I am not going to make it to our meeting our class tonight. Been feeling a little under the weather since yesterday ( I think its a combination of the heat and allergies/cold) If there is any new important information please relay that to me asap cause I love hearing input. Sorry if this causes and problems but I look forward to seeing you all at monday's meeting.
Monday, July 25, 2011
Meeting Tonight
Hey guys,
Just wanted to post a reminder that there is a meeting tonight at 7:30. Bring some food or snacks if you can (we'll be going to Kyle's again if I remember right) and let me know if you can't make it (425 681 5887). Meet in the student lounge.
Also bring your art!!
Just wanted to post a reminder that there is a meeting tonight at 7:30. Bring some food or snacks if you can (we'll be going to Kyle's again if I remember right) and let me know if you can't make it (425 681 5887). Meet in the student lounge.
Also bring your art!!
Thursday, July 21, 2011
Hexagon
Here's the basic hexagon used in Unity for the tile grid: http://dl.dropbox.com/u/12558999/Tile.mb
Heres my interface stuff...
A lot of the stuff that seems like I'm "adding stuff" is just that... but not for the game, for the class requirements. haha
and thats that!
and thats that!
Screenshots that I said I was going to post!
These are some screenshots from a game called Titan Quest. I thought they might be relevant because of what we want to do with forests/trees in the game.
It might be hard to see at first, but in all of these screenshots they manage to incorporate trees without encroaching on your view of the character or what's going on in the game.
It might be hard to see at first, but in all of these screenshots they manage to incorporate trees without encroaching on your view of the character or what's going on in the game.
GUI for class
Wednesday, July 20, 2011
Tuesday, July 19, 2011
Olive 0.0.1
Here's a link to the first visualization of the hexagons: http://dl.dropbox.com/u/12558999/Olive%200.0.1.html
Phone Numbers
First I'd like to apologize for the situation last night where Eric didn't make it to the meeting - we tried to contact you but didn't seem to have a proper way to. So to rectify that from happening in the future, here's some things we all need to do:
Comment on this post with the following information:
Comment on this post with the following information:
- Your Email
- Your Phone Number
- Any other ways we can contact you (IM, etc.)
Some quick monsters before class
elemental symbol design
Monday, July 18, 2011
rough symbol
FINALLY I post.
So, what I've been doing...
So, typeless creature number one... me and Ryan were lightly talking about maybe making the typeless monsters plant type, because they're from the forest. lol. This was also made before we decided on the overall shape of the creatures...
This one is me saying, "Hey, I wonder if I can make an enemy that doesn't look like an enemy..."
Needless to say... I dont really like it. lol
My girlfriend decided she wanted to draw Olive, so she gave me the drawing and I colored/shaded it. I know the hair needs to be longer and a bigger bow.
And thats it!! I'll be working on more creature stuff... OH, on that note all models are concept models, so... nothing permanent or that I'm dedicated too.
So, typeless creature number one... me and Ryan were lightly talking about maybe making the typeless monsters plant type, because they're from the forest. lol. This was also made before we decided on the overall shape of the creatures...
This one is me saying, "Hey, I wonder if I can make an enemy that doesn't look like an enemy..."
Needless to say... I dont really like it. lol
My girlfriend decided she wanted to draw Olive, so she gave me the drawing and I colored/shaded it. I know the hair needs to be longer and a bigger bow.
And thats it!! I'll be working on more creature stuff... OH, on that note all models are concept models, so... nothing permanent or that I'm dedicated too.
Just a reminder
Tonight we are meeting at my place to go over some things about the game. Remember to bring any sketches you have and whatnot. We will all meet at the school around 7:20-7:30ish (I take the bus from work so please be flexible.) in the student lounge.
I also got us some food to cook on the grill, however if any of you guys wanna help in bringing some chips or soda, or beer that would be greatly appreciated. I just hope none of you are vegans!
I also got us some food to cook on the grill, however if any of you guys wanna help in bringing some chips or soda, or beer that would be greatly appreciated. I just hope none of you are vegans!
Sunday, July 17, 2011
another option
Saturday, July 16, 2011
Friday, July 15, 2011
Late night and 4 cups of coffee later...
I was thinking more and more about the design of Olive and decided to give it another shot before I went to bed. This was a spin off of Grants idea with some slight nods. I was also thinking of a back story to help explain why olive looks that way she does.
Olive got her name due to her abnormally green colored hair (olive colored.) She also wears a bow to hold her long hair back, later on in the game play the center of the bow changes to the element that she is current attuned to (for example, the center might be a flame symbol, water symbol, or cloud symbol.) She wears her father's military jacket as a reminder of him when he is deployed; it is obviously way to big for her to wear but she loves it to death and refuses to take it off, even though her mom has gotten her nice dresses to wear just like the grown ups. Olive also carries around her sling bag, full of snacks, drinks, and other various materials. As a vent from reality Olive is constantly adventuring in the nearby forest (it will eventually become her inventory system housing her health potions, buffs, monsters, and other trinkets.) There in the forest, her imagination can really be let loose. She feels that while she is in the forest she does not have to worry about things like growing old, getting married, and eventually dying. Adventurous, curious, and courageous Olive while soon be tossed into a world in which her imagination becomes reality and the things she fears the most will be on the hunt for her.
Thursday, July 14, 2011
reference over and over
hey guys this is some of the references I was mentioning earlier in our meeting. Wakfu has that artistic color style that I really want to try and reproduce in our game so check this out:
epic battle style:
http://www.youtube.com/watch?v=H2JrWJfdoqk
characters:
http://www.wakfu.com/na/mmorpg/game-guide/classes
concept art:
http://www.wakfu.com/na/mmorpg/media
I would also look at how they manage their movement in the game as well as their battle system, it is tile based just like how we where kinda thinking and its just beautiful.
and now my early concepts:
epic battle style:
http://www.youtube.com/watch?v=H2JrWJfdoqk
characters:
http://www.wakfu.com/na/mmorpg/game-guide/classes
concept art:
http://www.wakfu.com/na/mmorpg/media
I would also look at how they manage their movement in the game as well as their battle system, it is tile based just like how we where kinda thinking and its just beautiful.
and now my early concepts:
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