Saturday, July 16, 2011

Character redesign. two quick options, with the military jacket. i didnt color the bow cause i dont know what the plan is. i will put up a few more soon

4 comments:

  1. I really like the idea of the goggles, I am still trying to think how we can simplify that jacket though. We need to find a the right color for her hair too. Olive is going to be to dark for hair alone so maybe tossing in bright green highlights or something kinda like how you did would work.

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  2. Yeah, perhaps she should have a normal auburn hair but then have highlights of green like you're saying - that way it's grounded in reality but still has the character quirk.
    I like how you're doing the socks and shoes in this one.
    I'm not really sold yet on the dark skin, but I'm also not entirely turned off by it. Could be interesting if we find the right hair and clothing colors to compliment it. Right now it seems strange.
    The current iteration of the bow seems too sharp - remember that we're trying to relate her to the friendly creatures and so maybe try out some bow shapes which are more rounded.
    The jacket still seems weird to me. It's an interesting look but something still turns me off to it. I think it's that her hands are covered, although I'm not really sure why that's a problem for me.
    Goggles are cool, but lets not make the game steampunk. The current iteration of them have hard edges - maybe take some inspiration from swimming goggles? As I write this it occurs to me that we could relate her clothing elements to the types of monsters she encounters. Water goggles for water, scarf for wind, so maybe something which protects her from the sun to protect her from fire? Then the monsters she's imagining have a direct relationship to the things that she feels protected from.

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  3. yeah, i was going for the elemental relation with her articles of clothing. fire is was the coat, as i was trying to make it a fire coat. i failed though

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  4. i have an idea for the fire now! i will sketch it out tonight

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