Saturday, September 10, 2011

Asset Style Guide!

Iteration one of the Asset Style Guide!
http://dl.dropbox.com/u/16345881/StyleGuide.zip
Take a look, tell me what you think before tomorrow if you can.

-Marshall P.-

3 comments:

  1. - When you tell someone to go to a menu, type out the actual path to the menu. For example:
    Polygon Toolset->Color->Apply Color Options
    Currently you just show them, which some people might find confusing.

    - After you tell the user to click on the Apply Color option box, you show the Paint Vertex Colors menu

    - "Rollout" is a strange word, I was looking for a dropdown or something when you said that. I think something like "Section" or "Category" would be more appropriate.

    - Maybe number the items you talk about in the paint vertex colors box so that you can be referencing specific places, instead of trying to refer to them purely with text. As I followed along, I found myself a little confused at which options you were talking about.

    - Write out the RGB values so people can copy/paste


    Overall it looks pretty good. We'll probably have to do some handholding still for some people, but after everyone figures out their first model it should start to fall into place.

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  2. Oh yeah! Also could you show them how to export a package with their files included? Using the file structure below:

    ] Full Name or Username
    ModelName
    _Textures
    Diffuse.tga
    Alpha.tga
    Specular.tga
    Normal.tga
    _Materials
    (AssetName).mat
    _Prefabs
    (AssetName)01.prefab
    (AssetName)02.prefab
    etc....
    _Source
    (AssetName).mb
    or
    (AssetName).fbx

    If we keep the same file format for everything, it will make updating models super easy. The user can go in and update their stuff from inside unity, and then export as a package. If the file structure stays consistent, it will overwrite anything that is necessary.

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  3. It didn't seem to save my spacing structure, so here's an actual example:

    http://i.imgur.com/QgkD4.jpg

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