Bratus: The
tree giant
This boss
is encountered in the forest level of game play. He is a giant land dragon that
features long pieces of petrified wooden branches growing out of his back. Due
to this most would over look him as a part of the forest, until he moves. As
for his combat abilities he has large powerful jaws, massive front and hind
legs, and finally a knotted spiked tail made out of wood. He is the embodiment
of Olive's fear of gluttony and sloth.
Attacks:
Cavernous Roar- this attack is more of a buffer, where Bratus
lets out a loud roar that would cause fear inside any creature, making them
less likely to attack and even possibly run away. This roar will effect
creatures in a three block radius in front of him.
Petrified Ram- this is one of Bratus's default attacks. He
lowers his head and uses the protrusions of harden wooden branches to inflict damage
on a single creature directly in front of him.
Earthquake Stampede-This attack is a movement based attack that
deals massive damage to surrounding creatures in a two block radius. Bratus
rushes forward using his massive legs to cause creatures to bounce in the air
and slam into the ground.
Impaling Tail Whip- a secondary default attack. This attack is
where Bratus uses his jagged tail to club creatures that stand two blocks in
front and deep of him. This attack though wide in range is one of his weakest
in terms of damage.
Modelling
Requirements:
Poly Count: 2000 tris
Types of Textures: bump map, alpha map, texture map, specular map
for hooves and wood.
Lustrum: The
swamp serpent
This boss
is encountered in the swamp level of game play. He is a massive serpent that
has long been the dominate creature in the swamp. He features a long leg-less
body with worn and ripped fins. In addition to this he has a overly powerful
jaw that contains razor sharp teeth. He easily blends into the murky waters of
the swamp due to his camouflaged patterns along his back. He is the embodiment
of Olive's fear of greed and envy.
Attacks:
Death Roll- this attack is Lustrum's special attack that
deals massive damage to a single creature. In this attack he grabs hold of a
creature and coils around it. This is followed by a spinning motion that constricts
the trapped creature, pushing out the air it has.
Scum Spit- this attack is a buffer attack in which swamp
scum is shot out of his mouth and into the eyes of up to three surrounding
creatures. The scum temporarily blinds them, causing them to swing wildly with
their attacks.
Hydro Blast- this attack is a default attack that Lustrum
uses often. Similar to the scum spit attack, this attack shoots out swamp water
at a single line of creatures three deep and causes them minor damage as well
as being pushed back a one or two blocks.
Scaled Whip-.a secondary attack that is used often. This
attack is when Lustrum uses his massive tail to slam down on two creatures
directly in front of him. The damage provided by this attack is of a higher
average.
Modelling
Requirements:
Poly Count: 2000 tris
Types of Textures: bump map, alpha map, texture map, specular map.
Ignis: The
bird of fire
This boss
is found inside the fire level during game play. This is a giant majestic bird
that is set ablaze in a sea of fire. Known to be short tempered this bird is
quick and nimble on her feet and is capable of out maneuvering almost any
opponent. In term of combat abilities, She features long sharp talons on both
her feet and wings. She also has a razor
sharp beak and of course, wings made of fire. She is the embodiment of Olive's
fear of lust and pride.
Attacks:
Fire Maze- Ignis's special attack. This attack causes
Ignis to jet around her opponents and cause a trail of fire behind her. This
fire deals massive damage if a creature walks into the flame or is trampled by
her. The flame trail that is left behind lingers for a few seconds before dissipating.
Fury Swipe- A standard attack that is used often by
Ignis. This attack is a flurry of talon swipes that deal an medium amount of
damage to two creatures directly in front of her. This attack is generally weak
overall but is fast and comes in waves.
Melt- a buffer attack where Ignis jumps into the
air and causes the heat of her wings to melt the ground around her. This causes
creatures in the local area to be trapped in the hot terrain for a few seconds
or until they are attacked.
Phoenix Breath-a secondary standard attack. This attack is
where Ignis breaths large fireballs and a row of opponents directly in front of
her. The fireballs deal low damage however are rapid enough that it is hard to
dodge.
Modelling
Requirements:
Poly Count: 2000 tris
Types of Textures: bump map, alpha map, texture map..
Awesomely done Kyle! All three of these are pretty damn cool. Each one seems to have a pretty close resemblance to each of the creatures, and they look way more fierce.
ReplyDeleteThe boss mechanics you've written seem pretty cool, too! Most of it seems pretty reasonable to create as well.
Animating that serpent is going to be a challenge, especially if he's going to be swimming around in the water. It will be a pretty sweet effect if we can pull it off, though. Maybe a zelda-style underwater boss, where you have to wait until he comes out of safety before you can attack him.
this is great work kyle. i have added it to the game doc and put a little star by your name
ReplyDelete