Wednesday, August 31, 2011

game over sketch

the cry thumbnail that a couple of people expressed interest in. i used it to also demonstrate some skin pigment options as well. i will have some bear scans online later tonight

Tuesday, August 30, 2011

Olive Build 0.1.3

http://dl.dropbox.com/u/4370089/Olive%200.1.3/WebPlayer.html

Changes:
- Added selection range and visualization
- Replaced prototype models with concept sprites
- Messed with speeds and damage of creatures

Boss Concepts

So I took what we discussed from last weeks meeting and applied it to a new set of concepts for each of the bosses. My only issue so far is that the water type is not very fleshed out in terms of an agreed upon idea. I looked online on various swamp life and found a lot of snakes, gators, turtles, piranhas, and things of that nature. With those I just smashed them together. The forest boss, is just an over grown version of Lisa's little guy, I personally like how he turned out. Then of course is the fire boss which we all seemed to like.


My question for you guys is 1)how many attacks do we need to give each boss? 2) In terms of the bio for each creature, how long and in-depth would you like it to be? 3) I would like to flesh out the color for these guys in Photoshop, would you like me to keep the same colors and the friendly creatures?





Sunday, August 28, 2011

Character Gameplay

As I wrote this, I started to realize how ambiguous we've been with the gameplay of these creatures. Creating gameplay where visual patterns are the driving force requires careful consideration of the effects of each of the gameplay elements. Our gameplay consists essentially of combinations of shapes on the hex grid, with varying effects. This means we should start really discussing how attacks should be formatted.
I've already started programming the fundamentals of some of the attacks, like area of effect attacks etc. and I will definitely be able to show if off (with a revamped level) by Tuesday for the playtest.
What I'm asking of you guys is to help brainstorm new attacks using the gameplay. I figure that we should plan on choosing 3 of the best ones we come up with for each creature. Below I'll sum up the gameplay as it currently stands, and then list some examples of attacks for each of the creatures.


Special Attacks
                Each creature has three special attacks, which the player unlocks over time. The game should be paced so that each creature reaches level 2 by the end of their first level, so that the player can experience the full range of gameplay by the end of the game. The special attacks can be triggered through two methods:
1)      The player clicks on one of the icons floating above the selected unit’s head
2)      The player presses A, S, or D to trigger the attack.
When an attack is triggered, the player’s selection mode changes to accommodate directing the attack. Each attack might have slightly different logic for their placement depending on the specifics of the attack, but the logic is the same – the player clicks on a tile and the attack performs accordingly.
Special attacks do not hurt allies.

Forest Deer
                Special Attacks
1)      Rock-block
a.       Summons a rock from the earth to block off a tile for a moment.
b.      Cannot be placed on top of a unit
2)      Entangle
a.       Summons plants from the earth to hold down a unit.
b.      Deals damage over time
3)      ???
Water Otter
                Special Attacks
                                The water creature’s attacks deal more damage to fire creatures.
                                The water creature’s attacks put out fires created by the fire chicken.
1)      Tsunami
a.       Shoots a large wave in a given direction, carrying the enemies backwards.
b.      Does less damage with each enemy that it hits.
2)      Mud bomb
a.       Throws a ball of mud onto a group of tiles, slowing down anyone who walks over it.
3)      ???
Fire Chicken
                Special Attacks
                                The fire chicken’s attacks deal more damage to plant creatures.
1)      Fireball
a.       Shoots a fireball in a given direction, leaving a damage-dealing trail of fire behind it.
b.      Fireball itself does enough damage to kill a single unit, but the fire trail only weakens a unit slightly.
2)      Fire bomb
a.       Lobs a ball of fire at a given tile within range, dealing damage in a radius.
b.      Deals less damage than the directional fireball, but if placed to affect multiple units it has the potential of dealing more damage.
3)      Superchicken
a.       Firechicken is engulfed in flames! It leaves a fire trail behind it wherever it goes for a short period of time.

Mission Critical (Important news)

Hey guys I have some important news, I am in training for my new position at work and they have scheduled me to do shifts late into the night this whole weekend. So this means that tomorrow I will not be getting off work till 9:00pm. I am not sure if you guys still want to hold a meeting at my place or where ever but I am not sure if I will be able to attend. I really need to catch up on my homework since work has been so kind to remove the little free time I had from my schedule. On the flip side however, I promise I will have my drawings of all three boss monsters with bios by the end of tomorrow night. I am sorry if this causes any problems and I apologize for the late notice by they are scheduling me on a day to day basis for training and I just found out before I left work tonight.

Keep up the good work, and once again I will due my best to pull my share of the work.

Friday, August 26, 2011

Game Doc, olive logo idea

hey guys, this is just a reminder that i do need some stuff from each of you to plug into the game doc preferably by the end of this weekend. if you want to email it to me that is fine, or you could just post in on the blog. if you worked on enemy designs of any kind, a description of the monster/miniboss/boss would be great. the level he is in, a physical description, and the types of attacks he will have are all great things to include.
this is the same for any friendly creatures or characters as well.
anything will work, as long as i can get it by the weekend. i know alot of you will be at pax, but try and get it to me please. i wont be attending PAX, but i am still going to be busy for a majority of the weekend so the sooner i get it, the better.
thanks guys

also this is a quick idea i had for a logo for the game. nothing fancy

Audio Files

i put some quickly recorded sample audio files of Cami, the girl whom i was hoping could voice our protagonist, on the drop box. please check it out.

Wednesday, August 24, 2011

Prop Thread

Hey guys, I just wanted to start a post about the props in the game so that we can start brainstorming a bit. We need to have concepts of all major prop assets, and references for all the minor ones. Each of the assets that need to be made should have references ready that we can hand off to the modelers when the quarter starts next quarter. The stuff we do right now isn't necessarily set in stone, but it can at least be a shoving off point.

So to lead our line of thought...

We need to categorize the props by environment, as well as have a list of general assets which will be spread throughout the game.

Plant Environment
   Fungus/Mushrooms
   Specific Flowers
   Moss?
Marsh Environment
   Cattails
   Abovewater Trees
Cracked Earth Environment
    Brushweeds
    Small cactus?
    Desert flowers
General Assets

   Tree references? Photos, descriptions, etc.
   Specific plants


I'll update this post with the ideas we come up with. Post any ideas you have! And start sketching, too!

Tuesday, August 23, 2011

Tileset

Here you go Marshall!

http://dl.dropbox.com/u/4370089/Tile3.mb

Matt's Paintings



Posting some paintings on Matt Delumba's behalf!

Olive v0.05

http://dl.dropbox.com/u/4370089/Olive%200.0.5/WebPlayer/WebPlayer.html

Yar!

Olive v0.02

Here's another build of Olive. I'm still working on it for tomorrow (trying to fix that dumb freezing bug..) but it's pretty gameplayable!

Preview

I'll have more of this tomorrow, but I tried some of the colors we talked about for one version of the plant creature. Here's a little preview of what I'll have for you guys tomorrow.

Monday, August 22, 2011






hey guys, i cannot make it to the meeting tonight due to financial issues. i know that sounds stupid but i am on an extremely tight budget. i am gonna upload some skans here for you guys. sorry. the bear sketches i have i havent been able to scan in yet, but i will show you guys tommorrow and i can get feedback.

Sunday, August 21, 2011

AAAAaaannnd the Water Creature

So I couldn't decide on a good color for him... top is the original.

Monday, August 15, 2011

Slightly more refined creature concepts

You'll notice I'm leaning more towards the skinnier creature type. I like it more than the tubby one.

I'll have more for you guys soon!

Meeting Reminder

Meeting tonight same bat time same bat channel. I got hot dogs and buns....

Spider Boss Concept

Finally had a chance to just sit back and draw and re-learn photoshop. I tweaked some moss ideas by adding some mushrooms to the mix. I am not 100% sold on the glowing eyes but it defiantly does add a evil feel to the spider.




Sunday, August 14, 2011

Yet more, NEW creature stuff?

I was talking to Beck on friday, and heres a new variant on the generic creature. This is a rather incomplete plant creature... hence the leaf patterns that may or may not be visible on his back... I plan on adding leaves and stuff to him maybe...

Thursday, August 11, 2011

More creature stuff!

Theres your model sheets. I'll have time to sculpt out and render the plant one this weekend, I have some ideas for it.

Wednesday, August 10, 2011

Olive v0.01

Build v0.01

Features:
- Move units and olive
- Creatures get hurt
- Monsters die
- Monsters spawn every few seconds (increases over time)
Known Issues:
- Olive can't die
- Monsters don't face the correct direction
- Sometimes you can't move 1 tile away
- It's not very fun

Plant creature concepts!

Here they are. I moved them all to one page.


Tuesday, August 9, 2011

heres the base creature stuff...

I'll have model sheets up soonish...

Base creature...

Fire variant...

Water (swamp) variant...

Monday, August 8, 2011

Meeting Tonight

Just as a reminder, there is a meeting tonight at 8:00. Let's meet at the student lounge again, and try to get your stuff scanned beforehand!

Meeting Time Change

Hey just a heads up I have to work til 8pm today so the meeting is gonna be a little later (by 30mins) if you all do not mind. Once again, bring all the food you want. I suggest the local IGA or Worlds Market blah blah blah. If there any questions or concerns just let me know by text or phone call.

Tuesday, August 2, 2011

Schedule as is stands at the end of class....


Week:

5
·         Lisa
-          Plant Creature: 2 pages of variations.
-          Finalize.
·         Marshall
-          Neutral creature base and elemental variants.
-          Bear concept.
·         Kyle
-          Moss-Spider concept.
-          4 color tests for Olive.
-          Olive expression sheets.
-          Bear Concept.
·         Eric
-          4 color tests for Olive.
-          Design Document began.
-          Bear Concept.
·         Beck
-          Dumbed down version of prototype. Playable.
-          Map of level 1 Base.


11
·         Art Bible
-          3 generic monster Model Sheets
-          3 mini-Boss Model Sheets
-          4 Final Boss Model Sheets
-          4 Creature Model Sheets
-          Olive Model Sheet
-          3 Environmental Digital Paintings
-          Design Document
·         Level Design Document(s) – Maps included
·         Working prototype, white-box included.

faces of dooommm!

quick pic cause i was in class

Creature Progress

Here are some drawings of the chicken and the one drawing of the bear I did today.



Monday, August 1, 2011