Sunday, August 28, 2011

Character Gameplay

As I wrote this, I started to realize how ambiguous we've been with the gameplay of these creatures. Creating gameplay where visual patterns are the driving force requires careful consideration of the effects of each of the gameplay elements. Our gameplay consists essentially of combinations of shapes on the hex grid, with varying effects. This means we should start really discussing how attacks should be formatted.
I've already started programming the fundamentals of some of the attacks, like area of effect attacks etc. and I will definitely be able to show if off (with a revamped level) by Tuesday for the playtest.
What I'm asking of you guys is to help brainstorm new attacks using the gameplay. I figure that we should plan on choosing 3 of the best ones we come up with for each creature. Below I'll sum up the gameplay as it currently stands, and then list some examples of attacks for each of the creatures.


Special Attacks
                Each creature has three special attacks, which the player unlocks over time. The game should be paced so that each creature reaches level 2 by the end of their first level, so that the player can experience the full range of gameplay by the end of the game. The special attacks can be triggered through two methods:
1)      The player clicks on one of the icons floating above the selected unit’s head
2)      The player presses A, S, or D to trigger the attack.
When an attack is triggered, the player’s selection mode changes to accommodate directing the attack. Each attack might have slightly different logic for their placement depending on the specifics of the attack, but the logic is the same – the player clicks on a tile and the attack performs accordingly.
Special attacks do not hurt allies.

Forest Deer
                Special Attacks
1)      Rock-block
a.       Summons a rock from the earth to block off a tile for a moment.
b.      Cannot be placed on top of a unit
2)      Entangle
a.       Summons plants from the earth to hold down a unit.
b.      Deals damage over time
3)      ???
Water Otter
                Special Attacks
                                The water creature’s attacks deal more damage to fire creatures.
                                The water creature’s attacks put out fires created by the fire chicken.
1)      Tsunami
a.       Shoots a large wave in a given direction, carrying the enemies backwards.
b.      Does less damage with each enemy that it hits.
2)      Mud bomb
a.       Throws a ball of mud onto a group of tiles, slowing down anyone who walks over it.
3)      ???
Fire Chicken
                Special Attacks
                                The fire chicken’s attacks deal more damage to plant creatures.
1)      Fireball
a.       Shoots a fireball in a given direction, leaving a damage-dealing trail of fire behind it.
b.      Fireball itself does enough damage to kill a single unit, but the fire trail only weakens a unit slightly.
2)      Fire bomb
a.       Lobs a ball of fire at a given tile within range, dealing damage in a radius.
b.      Deals less damage than the directional fireball, but if placed to affect multiple units it has the potential of dealing more damage.
3)      Superchicken
a.       Firechicken is engulfed in flames! It leaves a fire trail behind it wherever it goes for a short period of time.

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